- ComputePointAndSegmentAtLength
HRESULT ComputePointAndSegmentAtLength(FLOAT length, UINT32 startSegment, const(D2D1_MATRIX_3X2_F)* worldTransform, FLOAT flatteningTolerance, D2D1_POINT_DESCRIPTION* pointDescription)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- ComputePointAndSegmentAtLength
HRESULT ComputePointAndSegmentAtLength(FLOAT length, UINT32 startSegment, D2D1_MATRIX_3X2_F worldTransform, FLOAT flatteningTolerance, D2D1_POINT_DESCRIPTION pointDescription)
Undocumented in source. Be warned that the author may not have intended to support it.
- ComputePointAndSegmentAtLength
HRESULT ComputePointAndSegmentAtLength(FLOAT length, UINT32 startSegment, const(D2D1_MATRIX_3X2_F)* worldTransform, D2D1_POINT_DESCRIPTION* pointDescription)
Undocumented in source. Be warned that the author may not have intended to support it.
- ComputePointAndSegmentAtLength
HRESULT ComputePointAndSegmentAtLength(FLOAT length, UINT32 startSegment, const(D2D1_MATRIX_3X2_F) worldTransform, D2D1_POINT_DESCRIPTION* pointDescription)
Undocumented in source. Be warned that the author may not have intended to support it.
<summary> The ID2D1PathGeometry1 interface adds functionality to ID2D1PathGeometry. In particular, it provides the path geometry-specific ComputePointAndSegmentAtLength method. </summary>